- #DAZZLE SHADOW UPDATE#
- #DAZZLE SHADOW FULL#
- #DAZZLE SHADOW SERIES#
Fully heal and consider Couriers as valid targets, but do not damage them. #DAZZLE SHADOW FULL#
only full health non-hero units are within range), it chooses between them randomly.
If multiple units meet the exact same criteria (e.g. This means the lowest health units get healed first. The lower the health of nearby allies, the higher their priority. Shadow Wave has the following priorities: Hurt ally heroes ➤ hurt ally non-hero units (including illusions) ➤ ally heroes ➤ non-hero units. Shadow Wave has no bounce delay, all targets are healed at the same time. The health percentage is checked periodically and the effects are adapted instantly. The incoming heal amplification bonus increases by 2%/4%/6%/8% for every 10% of max health missing, reaching 18%/36%/54%/72% when below 10% health. All healing the target receives is amplified, regardless of the source. Neither grants health regen amplification, lifesteal amplification or spell lifesteal amplification. Stacks multiplicatively with other sources of heal amplification. The halo ability effect appears at 190/240/300/350 range above the affected target, indicating its remaining duration, and it hits the ground right when the effect expires. Treats illusions and creep-heroes as heroes. Damage taken is not reduced, so any damaging event still registers the full damage. Shallow Grave can be dispelled by the following sources, despite being dispellable only by death:. When Meepo or its Meepo Clones is instantly killed due to either the Prime or any one of its clones dying, including being denied, while affected by Shallow Grave. Does not protect the targets against the following sources:. Ice Blast's kill threshold and False Promise's delayed damage. Shallow Grave prevents the target from dying to the following sources:. This means the target cannot die to damage, not even damage flagged as HP removal. Prevents the target from dying by setting its minimum health to 1. ↓↓ Double-tapping automatically targets self. #DAZZLE SHADOW UPDATE#
However, both leveling the ability and the movement speed slow increasing talent does not update the current active instances.Both leveling the ability and the damage per second increasing talent immediately update the current active damage instances.Successive casts of Poison Touch fully stack with each instance having its own independent damage intervals, movement speed slow, and duration.For how much damage movement speed one instance of Poison Touch reduces when refreshed, with the movement speed slow increasing talent, please refer to the chart below.Only Dazzle's attacks can refresh and extend the duration.The duration, damage, and movement speed slow values are updated and refreshed to the current ability level whenever Dazzle successfully lands an attack on the debuffed unit, missed attacks do not refresh it.Can deal up to 96/196/320/468 ( 456/ 616/ 800/ 1008) damage to each target when not refreshed ( before reductions).Deals damage in 1-second intervals, starting immediately, resulting in 6/7/8/9 damage instances when not refreshed.It chooses the closest valid targets to the primary target within the cone.
Targets within the cone area are not chosen randomly.The area starts in front of Dazzle, and not at the primary target's position.
The complete area is shaped like a cone in front of Dazzle.With the starting radius, distance, and end radius, Poison Touch can hit units up to 1100/1200/1300/1400 range away.
Poison Touch's projectiles travel at a speed of 1300. Now he uses his gift to cut down his enemies and mend his friends. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil and the darkest deeds are done in a dazzling glow. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. Sensing something special in the headstrong young acolyte, the elders relented. At first the order refused him, saying he was too young. But all who go there are changed by their experiences.ĭriven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. #DAZZLE SHADOW SERIES#
Each young acolyte to the Dezun order must complete a series of rites before becoming a Shadow Priest.